Clans
Comrades, teammates, friends, found family
Forming a Clan
Rootlings can form clans within their dwellings. Dwellings are located in specific portions of the world that are divided up between the rule of Elden Roots depending on the general biome. If a rootling wishes to become a clan leader, then it must perform the trials the Elden Roots require to deem it worthy. Before these trials become available, the rootling must reach 1,000 lifetime LP, it must have already selected a personal dwelling, and it must have completed the designated dwelling story prompts.
Rootlings can form clans within their dwellings. Dwellings are located in specific portions of the world that are divided up between the rule of Elden Roots depending on the general biome. If a rootling wishes to become a clan leader, then it must perform the trials the Elden Roots require to deem it worthy. Before these trials become available, the rootling must reach 1,000 lifetime LP, it must have already selected a personal dwelling, and it must have completed the designated dwelling story prompts.
Joining a Clan
Rootlings young or old may desire to join an existing clan. In order for a rootling to join a clan it must gain permission from the clan leader, and it must change its lumesse flame to the color of that clan. A clan's color is determined by its leader's lumesse. A clan leader may choose to hold a vote among its members to determine who all is for the new member's joining, and it may appoint its own personal trial or story prompt for joining. If a trial or story prompt is used for joining the clan, then it must be consistent among all new members, and not exclude any one player.
Rootlings young or old may desire to join an existing clan. In order for a rootling to join a clan it must gain permission from the clan leader, and it must change its lumesse flame to the color of that clan. A clan's color is determined by its leader's lumesse. A clan leader may choose to hold a vote among its members to determine who all is for the new member's joining, and it may appoint its own personal trial or story prompt for joining. If a trial or story prompt is used for joining the clan, then it must be consistent among all new members, and not exclude any one player.
Clans are ever-growing communities of rootlings that function together as a team to achieve a common goal, or pursue common interests. They share a dwelling that may grow larger with every new member acquired. Clans can be a welcoming, hospitable, safe haven to passerby's, or they can be an impassible force of mystical strength.
Clan-mates with bonded humans
Consider how your clan treats humans! Some clan members may bond with a human- and face all the consequences that come with it. Rootlings with bonded humans often travel together, and it is possible that human may enter clan territory. Does the clan see this person as a guest, one of the group, or a trespasser? Do the clan-mates treat the human with kindness, indifference, or hostility? Every clan will be different. Certain clans might set rules in place for how they interact as a group. Even still, individuals within the clan may have different opinions, and even if overall a clan is friendly, there may be certain rootlings who are not safe to be alone around. Rootlings can physically harm humans.
Consider how your clan treats humans! Some clan members may bond with a human- and face all the consequences that come with it. Rootlings with bonded humans often travel together, and it is possible that human may enter clan territory. Does the clan see this person as a guest, one of the group, or a trespasser? Do the clan-mates treat the human with kindness, indifference, or hostility? Every clan will be different. Certain clans might set rules in place for how they interact as a group. Even still, individuals within the clan may have different opinions, and even if overall a clan is friendly, there may be certain rootlings who are not safe to be alone around. Rootlings can physically harm humans.